![]() Where Hyper Light Drifter was a single-player (at launch), top-down, action-adventure game, Hyper Light Breaker is a different genre entirely. ![]() Lacking explicit storytelling context and full of colorful mystery, it’s easy to recognize Breaker as a Hyper Light game on sheer force of aesthetic alone.īut aesthetic is where most of the at-a-glance similarities end. ![]() Everything I see is vaguely futuristic, but also ruinous, and somewhat overgrown, with characters and enemies alike fusing technology with vaguely shade-like presences and monstrous forms. But Breaker is a total gameplay departure from Drifter, so experiencing it through cryptic hints from Preston about what’s going on as he pummels his way through piles of enemies in rainbow-tinted biomes gives it even more of an aura of mystery.Īs with Drifter, Hyper Light Breaker’s world is awash in brilliant colors, littered with strange runes and ruins, and is completely devoid of actual language explaining what’s going on in it, with characters using pictograms to express their thoughts instead. Hyper Light Breaker was already a game told in strong imagery rather than language, with a story to be slowly puzzled out over time and significant effort. Watching developer Alx Preston walk me through some early Hyper Light Breaker gameplay at this year’s Game Developers Conference makes the already inscrutable world of Hyper Light feel even more esoteric.
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